Tenchu: Stealth Assassins is a stealth game developed by Acquire and published by Sony Music Entertainment inc. in Japan and Activision in North America and Europe for the PlayStation in 1998.
Tenchu is known for its stealth gameplay and the eerie settings of feudal Japan. It was one of the first ninja games to incorporate stealth, a very crucial aspect of ninjutsu. However, aside from featuring traditional martial arts in battles, the game incorporates elements of fantasy and Japanese mythology. The game also used motion capture where actor/martial artist Sho Kosugi and his son Kane, were hired as actors for the game's combat moves.
Rikimaru, armed with a single ninjato, is stronger than Ayame but relatively slower. Ayame carries a pair of tantos (although she does carry wakizashis in the second game) and is faster and has more combos than Rikimaru, but is the weaker of the two. All of the levels take place at night to compensate for the technical limitations of the PlayStation; the game's high rate of redraw is reduced by setting events at night and reducing the distance the player can see. Both characters are armed with a grappling hook which allows them to zip up to the tops of buildings and move freely across rooftops, which gave the game a sense of verticality that was rare among most action/adventure games of the time.
TENCHU SHINOBI GAISEN:
Tenchu was re-released in Japan on February 24, 1999 with many updates, including different mission layouts, all the stages seen in the American and European versions (levels 4 and 5 were missing in the original) and four selectable languages: Japanese, English, Italian and French.
The main feature of this version was its mission editor. The possibilities in creating missions were endless and it generated a special edition disc with the 100 best missions created by Japanese players called Tenchu: Shinobi Hyakusen.
The point of this work, add new mission (1) two (total surface), (2) four different languages added (Japanese, English, French, Italian), (3) new mode of "cheat sheet" (it is this 4 point big stage you can create your own by yourself), and (4) Strengthen enemies AI & camera point of view, but I gave the evolution of up to detail the total basis. It is finished it can be said that full version exactly.
Third & First person perspectives.
Medieval Japan & Ninjas themes.