To simply call the Yamaha 02R a mixing console is rather like calling a Pentium PC a pocket calculator with a screen! A more accurate description of Yamaha's new baby might be along the lines of a complete, automated digital recording studio bar the tape machines and microphones! Unless you woke up yesterday and suddenly decided that setting up a home recording studio might be a nice hobby, you can hardly have failed to encounter some of the advance information about the 02R, but for the benefit of those lottery winners who've just returned from their world cruise, I'll run through the basic features before diving into finer detail.

Feature‑Packed

Though there are family similarities between Yamaha's Promix 01 digital mixer and the new 02R, they are really quite different creatures aimed at different applications. Based on Yamaha's own custom digital processing chips, the 02R is a 40 input, 8‑bus digital in‑line recording console with dynamic processing (compression and/or expansion) on every channel. 4‑band parametric EQ is available on all channels as well as on the master stereo output, and there are eight aux sends. These auxiliaries are all individually switchable pre/post fader, with auxes 7 and 8 dedicated to the two built‑in digital multi‑effects processors; the remaining six auxes feed conventional analogue sends. As supplied, the console has 24 analogue inputs (16 mono and four stereo), with the first eight channels equipped with phantom powered mic amps and analogue insert points. All 16 channels can accept microphone or mic levels, though channels 9 to 16 have jack‑only inputs and no phantom powering.

Four rear panel slots allow optional plug‑in cards to be fitted. These provide access to the remaining 16 inputs and to make full use of the console for multitrack recording, at least one additional card is necessary. For digital multitrack users, cards are available to provide blocks of eight channels of digital multitrack I/O in Yamaha, ADAT or Tascam DA88 format, and for those working with other types of digital machine, AES/EBU interface cards are also on the options list. Apart from keeping everything in the digital domain, the digital multitrack interface simplifies studio wiring enormously; in the case of the Alesis ADAT XT I employed for this review, for instance, only two optical connectors were required.

Cards are available to provide additional blocks of eight analogue I/O, for analogue machine users, and a Digital Cascade card enables two 02Rs to be linked together and run as a single system. It should be noted that both the AES/EBU digital I/O card and the 8‑channel analogue I/O card take up two slots each, so it is conceivable that you might run out of slots. This being the case, you should consider your future expansion requirements carefully before committing yourself to the 02R route.

Multiples of the same type of card may be used so that you can interface up to 32 tracks of digital multitrack or 16 tracks of analogue. Other optional extras include a peak meter bridge, wooden side cheeks, and additional memory for storing mix data.

Yamaha 02R rear panel connectors and card slots.Yamaha 02R rear panel connectors and card slots.

Given that this console is digital, you would expect some degree of automation, but on the 02R you can automate virtually everything (except the mic amp gain controls and the control room monitor level). Most mid‑price analogue consoles can only offer level and mute automation, but with the 02R you get moving fader level control, programmable mutes plus fully automated EQ, aux send/returns, panning, routing, switch settings (including Flip) and effects patches. What's more amazing is that you get all of this for less than you'd expect to pay for a budget analogue console with only moving fader automation.

Before moving on, I'd like to answer that niggling voice inside your head that's asking why you should want to automate all these controls when in a real life mix, you'd probably only move a handful of them from start to finish. The answer is recall — the ability to recreate your most complex mix in every detail simply by loading in your mix data. With a typical analogue console (even one with level automation), you still have to remember the original EQ settings, the effects patches you used, the settings on any external compressors or gates, the settings of the input and output knobs on the effects units, the setting of the gain trims on your tape returns, the console pan pot settings and all the aux levels. Even if you are a fastidious keeper of notes, it can be extremely difficult to recreate a mix in every detail, but with the 02R, absolutely everything is remembered when you store a mix. If you've ever worked in a commercial recording environment, you'll appreciate how valuable this feature is, because clients invariably come back and want to make minor changes to an otherwise perfectly good mix.

Though the final product of a recording these days often ends up on a 16‑bit DAT tape, it's no longer good enough to use a mixer with only 16‑bit input resolution on the analogue inputs, because this will become degraded as signals are added or changed in gain. Recognising this, Yamaha have equipped the 02R with 20‑bit, 64 times oversampling input converters and augmented these with a 32‑bit internal signal path, based around twin RISC CPUs and Yamaha's own 32‑bit DSP chip.

The sampling frequency can be set to either the 44.1kHz of CD or to the 48kHz standard, and if clocked from an external source, the sample rate can be varied from 32kHz to 48kHz, plus or minus 6%. The 02R also features a digital stereo output, allowing a recording to be kept in the digital domain all the way to DAT or hard disk mastering.

Watching The Clock

In any digital recording system comprising two or more pieces of digital equipment, one device must act as the 'master clock' and all the others must slave to it. In a fully professional system, a master word clock generator might feed all the different digital devices, keeping them all synchronised. In a more typical setup involving the 02R and a digital multitrack, the digital multitrack would be the master, the 02R would slave to the multitrack, and the DAT mastering machine would slave to the 02R. Conversely, ADAT/BRC users can take a master word clock directly from the BRC and lock to that.

As with a conventional mixer, the 02R allows the 2‑track mixes to be played back over the control room monitor system, and for the benefit of DAT users, a digital input is provided for this purpose. However, to avoid potential clock problems, the converters used in monitoring the DAT machine are not locked to the rest of the 02R's circuitry.

Hardware Power

It's difficult to equate the power of the 02R with its modest appearance and size, which is little larger than a conventional 16:2 analogue desk. This compact format is made possible by a carefully designed user interface which owes a lot to Yamaha's DMC 1000 pro audio console, though conceptually it's the way many other digital worksurfaces seem to be heading, too.

To make everything fit, Yamaha have designed their desk to operate as an in‑line console, with the rear panel analogue inputs normally feeding the faders and with the optional multitrack interface cards feeding a row of level knobs, located half‑way up the front panel. A Flip switch can be used to reverse the roles of the faders and knobs — a common enough feature on analogue desks, which allows the faders to be used for setting the recording levels, after which they can be flipped to control the off‑tape mix. However, you can't flip channels individually as you can on some desks — the function is purely global.

During mixdown, the faders can be used to control the main off‑tape mix while the knobs may be used to control the levels of external instruments or processors being fed into the mix via the analogue inputs. All sound engineers work in slightly different ways, but having a Flip option always lets you use the faders for whatever task you consider is most important. In most other respects, the channels are identical, unlike some analogue consoles where the monitor signal path has to make do with half an EQ and only one or two aux sends.

Assign Of The Times

The Selected Channel buttons.The Selected Channel buttons.Each 02R channel has its own fader or knob, an On button and a Select button. Apart from these, there are no more discrete channel controls. So how do you get to the EQ, aux sends and pan? That's where the Select button comes in, because over to the right of the console (directly beneath the 02R logo) is a grey panel area entitled 'Selected Channel'. In this panel is just one set of channel controls providing access to routing, aux sends, EQ and panning — and rotary knobs are used for easy data access. When any channel Select button is pressed, the Selected Channel controls are automatically assigned to that channel, so any channel control is really only a button push or two further away than it would be on a conventional mixing console.

In the centre of the console is a large LCD window which provides a detailed graphic overview of different parts of the system, depending on which function is selected for editing. Regardless of what window is selected, the very bottom of the screen shows the settings of the 16 channels and two aux returns controlled by knobs. Alongside the display are a couple of 7‑segment numeric windows plus a status display showing what functions the moving faders are currently controlling. The first numeric window shows what Scene is currently active, and also shows when it has been edited, while the second indicates which channel is currently selected. However, you don't have to use the Select Channel option to work on all the controls of one channel if you don't wish to — you can approach the task from the opposite end, and utilise the Display Access panel to the left of the console to let you get at just one control for all the channels across the console.

When using the Display Access mode to change aux send parameters, for example, the motorised faders assume the role of the control being accessed, allowing the effects send level to be changed directly with the fader. However, when functions such as Pan or EQ are accessed, virtual controls are displayed on the screen. These can be selected using the cursor controls on the left of the console, then adjusted using the data entry knob. Alternatively, they may be accessed directly via the Selected Channel controls — this is usually easier.

Yamaha 02RYamaha 02RThe Dynamics and EQ functions have several controls per channel, though it isn't possible to view more than one of these at a time. Initially, it may seem confusing that sometimes you can change the same parameter using either the faders, the big data entry knob or the smaller data entry knobs in the Selected Channel area, but in practice this flexibility makes it easier to work the way you want to.

For jobs involving stereo signals, it is possible to link two channels together by holding down both Select buttons and then confirming your action in the pop‑up dialogue box that subsequently appears on the screen. Alternatively, you can use the Pairs window to bring up the corresponding display; this shows two rows of broken ears which become mended when linked — very cute! When mixing you can also set up groups of faders, allowing any number of channels to be simultaneously adjusted via one physical control. This is in addition to four individual mute groups, which enable groups of channels to be switched on or off with a single button press.

Automation

I must admit that I originally expected the 02R to come with a floppy disk drive for mix data storage, but that isn't the case. All the mix data is saved in non‑volatile memory. When full, the easiest way to archive old mixes is to use a MIDI data filer. Alternatively, Apple Macintosh owners can use Yamaha's own project management software to do this [see 'Project Manager' box for details]. As supplied, the 02R has 512K of mix memory which can be expanded to a maximum of 2.5Mb, though even the minimum configuration is sufficient to hold several different mixes, unless you go mad with the automation. A test 8‑track mix employing a few fader changes and effects level changes consumed only 2% of the 512K memory. This was only a simple mix, admittedly, but in real‑life situations more often than not the automation moves will be confined to two or three tracks, and even then the faders won't spend all their time flying up and down.

Yamaha 02RThe automation can be used to switch Scenes, to dynamically control any parameter, or a mixture of the two. The most likely scenario is a mixture of the two, where you set up at least one Scene to determine the initial console configuration at the start of the song. Up to 64 different Scenes can be created, named and stored, and in addition to holding EQ, fader, aux, effect, dynamics and pan data, they also include the Flip switch status, the input gain trim/attenuator settings, and individual channel delay times (the latter are sometimes used to correct for 'speed of sound' time delays in multi‑miked, live recording sessions, though you could also use them to delay multitracked vocal parts to create doubling). Scenes may be recalled in three ways: directly from the front panel Scene buttons, switched using MIDI Program Changes, or they may be switched by the Automix computer running against timecode.

No timecode generator is built into the 02R — it always runs as a slave to an external device (unless you use the free‑running internal clock, in which case there is no sync at all), but it can lock to both SMPTE or MTC. Personally, I'm surprised that the optional ADAT interface card isn't able to derive sync from ADAT's own real‑time subcode. Technically, this should be possible, and for many musicians it would be perfectly adequate. As things stand, ADAT users either have to use a BRC (or something like a JL Cooper ADAT/MTC box) or go back to old‑fashioned tape striping.

Operation of the 02R's automation seems quite similar to that of established automation systems, where the current mix information is held in a current memory buffer and new moves or changes are stored in a temporary buffer. Unless the update is aborted, the data from the temporary buffer is used to update the current memory buffer after each pass, leaving it free for further moves. An Undo buffer always holds a copy of the last mix data, so if you need to go back one step, you can recall 'U' and start again. Due to limited memory space, the 02R doesn't store a history of different mix versions, as some of the existing top‑end automation systems do. If you want to store a version of a mix before doing more work on it, you have to deliberately save it.

Yamaha 02RStoring your Scenes is very simple — you just set up the console as you want it, select a Scene location number to save into and hit the Store button. A dialogue box asks you to confirm or cancel your action and the job's done. Further changes to the Scene can be made at any time by pressing Store once again and confirming when prompted.

One potential problem with Scene‑based systems is that the transition from one Scene to the next is virtually instantaneous and can give rise to sudden level changes. One way to reduce this problem is to isolate certain tracks from the automation — for example, the drum and bass tracks will probably stay at the same level throughout the mix. Yamaha have included an isolation feature, but it is also possible to programme a 'fade‑in' rate, so that one Scene can merge into the next over any desired period of time up to a maximum of 10 seconds. Better still, the fade time can be set independently so that different channels fade at different rates.

More Parameters

Before using the automation, it is necessary to configure the system so that it knows what format and type of sync code you are using. When you come to update a mix, you have to check the type of parameters you want to overwrite; the four categories are: Fader, Channel On, Pan and EQ. Aux send levels are combined with the fader mode, and the easiest way to proceed is to use the faders themselves to write aux send level changes to the Automix system. This is probably easier than using the rotary encoder in the selected channel module, which is another way of doing it. When an aux send fader status is active, the Select buttons function as write buttons for the currently selected aux send, allowing previously written aux send data to be replaced.

In Absolute mode, the fader movement you see is what's recorded, whereas in Relative mode the fader may be used to add to or subtract from the levels already recorded. The bottom of the Automix window is arranged rather like a tape transport control section, and selecting Autorecord allows you to drop into and out of mix record mode using the individual channel Select buttons. When using this function, you have to keep in mind that one channel is always selected — the last one you accessed — so you have to take care not to overwrite a channel that you wished to keep.

A mix always starts with a Scene and a timecode start time, and if you want to abort a mix you need to press Abort before stopping the tape or hitting Stop, otherwise the mix will have been updated. I have to say that I found the on‑screen transport buttons a bit of a pain — this is one situation where a few physical buttons would have been infinitely preferable. However, the Autorecord mode takes some of the strain in situations where you can use it.

A bargraph at the top of the screen shows how much memory has been used. A maximum of 16 mixes can be stored, but if your mixes are very busy, there's a possibility you will fill the memory long before you get 16 songs finished.

When recording or updating part of a mix, only the selected channels will be recorded, and if you attempt to move an unselected fader, its motor will fight you in an attempt to prevent you from moving it. The manual rightly points out that wrestling with the fader motors is not to be recommended, as it could lead to their early demise. Another potential problem when overwriting fader moves is that the point at which you 'punch out' may result in a level discontinuity, as the fader level jumps to the previously recorded level. To help get around this, you can activate the Return function so that the fader will always return to the previous Automix level. If Return is not selected, the fader will simply stay at the level it was at when you 'punched out'.

The Fader Edit screen represents the levels of all 40 gain controls as bargraphs. When you record a fader update, the display depicts both the current and previous settings, along with an arrow showing you which way to push the fader to match up the levels. Certain edits can also be carried out 'off‑line', where events such as Scene changes, channel on/off settings and so forth can be inserted, deleted, or moved to new timecode locations.

For those wishing to burrow further into the 02R's setup pages, there are various user preferences that let you customise the interface to your own way of working, and there are quite a few control shortcuts that aren't obvious unless you read the manual. There's also a test tone oscillator and a talkback system, but if I try to itemise every facility on the 02R, this review will occupy the entire magazine!

Signal Routing

Yamaha 02R

Although the 02R is an 8‑bus console, the first 16 channels may also be routed directly to their correspondingly numbered tape outputs, so it's quite possible to record more than eight tracks at a time. Using the Selected Channel controls, routing can be achieved with physical buttons which represent the eight groups, direct out or the stereo mix — but as expected, there's more than one way of doing things. If the Routing display is selected, the 16 mono channels and four stereo channels are depicted as rows of routing buttons, just as you'd expect to see them on a conventional console. Here, routings can be assigned using the cursor and Enter buttons if you want to, but it's far easier to use this page as a global display, and watch it change as you set up the channels using the Select buttons and Selected Channel routing buttons. In this way, setting up the routing is every bit as easy as it is on a conventional mixer — better, in fact, because there's no ambiguity as to whether the buttons are up or down! The same is true for panning — it's easier to look at the global display while twiddling the Selected Channel Pan knob than it is to mess about with cursors. And for that matter, the same applies to setting the aux send levels, though you still have to use the cursors to set the pre/post status, which would have been nicer with a dedicated button.

The Group output levels and Master Aux Send levels have no physical controls but may be adjusted via software faders on one of the Meter menu pages.

Unless somebody else comes up with a miracle, the 02R seems set to become a project studio standard...

02R In Action

The key to using the 02R successfully is to let it do as much of the donkey work as possible. For example, rather than re‑invent the wheel every time you start a session, it makes sense to create a few default Scenes to set up the console for track‑laying (which involves routing and off‑tape monitoring), recording overdubs, mixdown and so on. If you tend to work in a fairly consistent manner, you could probably create Scenes to cover 90% of your normal console setups, leaving you to make only small modifications.

When using the automation, you must start with a Scene that includes any necessary routing and the initial fader settings; a typical mixdown Scene might also contain a little light expansion on any tracks that are likely to have picked up noise, with perhaps a compressor or two in key channels such as vocals or acoustic guitar.

It can also save a lot of work if you make use of the libraries, most of which contain 40 presets and 88 user locations. The Channel library consists of 64 memory locations (all for user settings) while the EQ library offers 32 presets and 96 user memories. Libraries are available for whole channel settings, EQ, dynamics and effects, so if you are going to record the same vocalist on a regular basis, you could set up a whole channel (including dynamic processing) and then pair it with a suitable effect.

The main console controls are very simple to use, because the setup is very much like a conventional in‑line console — with the notable exception that you only have one set of channel controls in the Selected Channel area. Most tasks involving this section can be accomplished by pressing a channel Select button and then making the necessary modifications, but other tasks — such as setting individual channel delays, tape input attenuators, effects editing, mix automation and so on — require the use of the Display Access section.

This section comprises 24 buttons, each of which provides access to one or more display pages. Navigating to successive pages is simply a case of pressing the button until the required page appears. The pages themselves are very clearly designed with simple graphics, and if you attempt something illegal, more often than not a warning message pops up to put you right. Perhaps the least satisfactory aspect of the display system is the need to use cursor buttons to navigate around the pages, but short of including a trackball, I don't really see how this could have been improved without going to the expense of a touch‑screen — and these have their own problems.

The 02R automation itself works very nicely, although the faders sometimes seem to judder a little as they move. This doesn't affect the quality of the final audio output, however, because in moving mode the faders are only acting as part of the display system. It is possible to turn off the faders when you replay a mix, but most people like to watch them move! You can adjust several faders at the same time while mixing (by selecting several channels at once), but the Selected Channel controls always relate to the last channel you selected. This means that things like EQ changes are best handled as overdubs, where you can give your undivided attention to one thing at a time.

You soon get out of the habit of leaning on this desk, because whenever you select an aux send level or similar function, the faders instantly fly to the positions of the selected functions, and are forever pushing you out of the way! Perhaps this is why Yamaha have chosen not to fit a padded armrest — they don't want you leaning on the desk.