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Anno 1503
Anno 1503

ANNO 1503 by Mayfair Games (MIB/NEW)

$25.00

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There is only 1 left in stock.

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Estimated to arrive by Mon, Jul 29th. Details
$15.00 via Economy shipping (1 to 10 business days) to United States

Offer policy

OBO - Seller accepts offers on this item. Details

Return policy

Full refund available within 30 days

Purchase protection

Catalog info

Payment options

Shipping options

Estimated to arrive by Mon, Jul 29th. Details
$15.00 via Economy shipping (1 to 10 business days) to United States

Offer policy

OBO - Seller accepts offers on this item. Details

Return policy

Full refund available within 30 days

Purchase protection

Catalog info

Payment options

Item traits

Category:

Fantasy Board Games

Quantity Available:

Only one in stock, order soon

Condition:

New

Brand:

Mayfair Games

Year:

2003

Game Type:

Board Game

Theme:

Strategy

Min. Number of Players:

2 players

Bundle Listing:

No

Gender:

Boys & Girls

Title:

Anno 1503

Listing details

Seller policies:

View seller policies

Shipping discount:

No combined shipping offered

Posted for sale:

More than a week ago

Item number:

648030005

Item description

A boardgame based on a computer game (instead of the other way around) and designed by Klaus Teuber, Anno 1503 views the era of colonization strictly from the home country perspective. Two to four players send ships to explore islands scattered about a 5 x 12 square ocean (the more players, the more islands). The settlement of the new lands is, however, strictly abstract. Each player's turn begins with the roll of one 6-sided die. A "6" is a random event (pirates, fire or good fortune - bad twice as often as lucky, and most likely to damage players who are doing well). On other results, each player gains a commodity from one of his five workshops. The player who rolled may then buy commodities from the bank, sell them to his colonists for gold (no trading among players), or use them in various combinations to recruit new colonists, promote existing ones, or build ships. After that, ships can sail for the unknown lands. Each island bears on its hidden side an outpost, a treasure or a trade agreement. After being discovered, these items are brought back to the home country (and the ship is removed from play, requiring the player to build a new one in order to keep searching). Outposts increase the productivity of workshops. Treasure yields either gold or free colonist promotions. Trade agreements reduce the gold needed to buy commodities from the bank. Besides being useful in these ways, outposts, gold and agreements are among the game's victory conditions. A player wins by being to first to attain three out of five objectives, namely, four outposts, 30 gold, three trade agreements, three colonists promoted to the top rank of "merchant" and the construction of four public buildings. The buildings (8 types, each bringing some advantage) cost nothing but don't become available until a player has recruited at least four colonists. After that, each new colonist adds a building (unless they've been preempted by other players; there aren't enough for everyone). International buyers please email for exact shipping and handling. CLASSIFICATION EDIT Type Family, Strategy Category City BuildingCivilizationExplorationVideo Game Theme Mechanisms Tile Placement Family Age of Discovery